Topics-Android app builder , android development , Android device , Android Notifier , Android ™ devices , iOS , iPhone , iPhone Deals

If Android is so popular, why are many apps launched for iOS Programming first?

By | September 11, 2017

Meanwhile, Google says more than 1.5 million new Android devices are activated every day, can access enabled 1 billion in total so far and later this year that total will over 70 million Android tablets.

Big. However, many applications still come for Apple’s iOS  Programming first or even exclusive. At this time, if you have an iOS device, you can Plants vs. Zombies 2, Clash of Clans and Worms 3, but Android owners can not.


Instagram released on Android 18 months after iOS. Nike + FuelBand has not made the jump yet. Tweetbot Mailbox and still not seeing, and while Toca Boca, a request for highly acclaimed children, has 18 applications available on iOS, only one of them is also on Android.


This week, another research firm, Canalys, fueled the flames of the debate by pointing out that 30% of the top 50 paid and 50 free iPad apps are not available on Android, although 11 out of 30 offline applications were submitted by Apple, so its lesser Android status is hardly a surprise.

So what’s going on? If you’re one of the millions of new Android users who wonder why you can not get some of the apps, you’re Apple owners; here are some of the reasons, the analysis of whether they’re fair and some optimistic ideas about why this can change.

Developer problems about cost and complexity

What? Developing iOS apps means that they work well on a small number of iPhones and / or iPads: typically 6-8 different devices, depending on how long the developer wants to go.
On Android, it’s another story: about 12,000 different devices in the hands of people, with a wider range of screen sizes, processors and versions of Android software that are still in use.

The lack of enthusiasm from many developers for Android is because of concern not only about the cost of creating and testing their applications, but also the means to support them as they are released, as emails flooded with insects intact on certain models.
Is it fair? Fragmentation, as it is mentioned, can not be solved, but has become a better manageable issue – and thus less compelling Android excuse to completely avoid.
Extensive development tools make it easy to transfer, and there are more data (including Google’s own) to help developers decide which Android devices want to focus their energy first. If you are in the front with users about which phones and tablets your application is working, the demand for support questions will also be less challenging.

Having said that, many developers still prefer to launch on iOS Programming, repeat its application in a few updates in response to feedback from its users, and then tackle Android – With additional testing time to make sure the Application works well and features specifically for Android (e.g. widgets).


You could argue that these developers make more effort to control Android users, no less. But it may wait for some apps to be less frustrating.


The developer has concerns about the benefits and piracy
What? If developers are slow to support Android, it is often not just the money and time they spend on it, but the money they will get on the platform.
It seems to be a double thing: first, the perception that Android users are less likely to spend money on or in applications, and second, the belief that paid apps especially suffer from piracy levels in Android.


Is this fair? The Android pirate is a fact: paid app developers who closely monitor their analysis, warn many more people who use than what they actually bought in a store like Google Play. Games are especially affected.

However, a) Piracy is also a fact of life in iOS through some elements of the jailbreaking community, b.) It is always difficult to figure out how many pirates the actual lost sales represent – they would change the application otherwise they have bought – and c.) If an application is free (or freemium), piracy is much less headache.
In Android users, less to pay, it is true that iOS is even more lucrative for developers. Apple has paid more than $ 10 billion to developers, while Google has not given similar figures.


Analyst Company Distimo estimated that in April 2013, if you add Google App Store and Google Play together, your respective shares would be 73% and 27%. But a year earlier it was over 81% and 19%.


So it’s better, in other words, more apps are coming out for iOS and Android at the same time, or in any case, take less time to jump from the previous to the last.
But step out of the worst wars of the Apple flame against Google, iOS Programming against Android and fanboys of Cupertino against apologists of Mountain View…


The most important point here is that competition between these two platforms is good news for users, such as Apple and Google, to win hearts, minds and roadmaps for app developers with better devices, more features and better ways to find apps that believe in doing so.

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